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    How to Create Graphics: Draw in Flash

Creating Graphics: Draw in Flash

Select a shape tool

Select options to create a polygon

Draw a polygon

Rotate the shape

Use the cutout feature

Transform the shape of your drawing

Copy strokes

Draw with the Line tool

Select and add a different fill color

Group the shape

Create a logo with the Pen tool

Summary

 

Creating Graphics: Draw in Flash

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When you draw in Flash, you create vector art, which is a mathematical representation of lines, curves, color, and position. Vector art is resolution-independent; you can rescale the art to any size or display it at any resolution without losing clarity. Additionally, vector art downloads faster than comparable bitmap images. This tutorial shows you how to create vector art of a bolt and logo.
 

Select a shape tool

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Shape tools offer an easy way to create figures such as ovals, rectangles, polygons, and stars. You'll use the PolyStar tool to create a polygon.

  1. In the Timeline, select the Content layer.

  2. In the Tools panel, select the PolyStar tool. You may need to click the lower-right control on the Rectangle tool to see a menu that displays the PolyStar tool.

  3. Click anywhere in the gray workspace beside the Stage to display properties for the shape you'll create. In the Property inspector (Window > Properties), verify that black is selected as the stroke color, 1 pixel is selected as the stroke height, and Solid is selected as the stroke style.

    The stroke is the line that outlines your shape.

  4. Click the Fill Color control and select blue with a hexadecimal value of #0000FF.

    The fill color appears within the stroke in a shape.

     

Select options to create a polygon

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The PolyStar tool offers options that let you specify the number of sides in a polygon; you can also use options for the tool to create a star. You'll specify that your polygon has six sides.

  1. In the Property inspector, with the PolyStar tool still selected, click Options.

  2. In the Tools Setting dialog box, verify that Polygon appears in the Style pop-up menu, and then enter 6 in the Number of Sides text box. Click OK.

 

Draw a polygon

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Pressing Shift constrains your shape along a vertical or horizontal line.

  1. Press Shift and drag over the left side of the Stage (away from the numbers on the Guides layer) to draw a hexagon, as shown in the following illustration:

 

Rotate the shape

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After you've created a shape, you can use the Transform panel to specify a precise number of degrees in which to rotate the shape.

  1. In the Tools panel, click the Selection tool. On the Stage, double-click within the hexagon to select both the stroke and the fill.

    Clicking once within a shape selects only the fill.

  2. Select Window > Transform. In the Transform dialog box, verify that Rotate is selected, and enter -15 in the Rotate text box to rotate the shape 15 clockwise. Press Enter (Windows) or Return (Macintosh).

 

Use the cutout feature

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When you create one shape on top of another on the same layer, and the two shapes are ungrouped, the shape on top "cuts out" the area of the shape underneath. You'll create a circle within the hexagon and then cut out the circle.

  1. Select View > Snapping and select Snap to Objects if it's not already selected.

  2. In the Tools panel, click the Oval tool. While pressing Shift to constrain the shape, draw a circle within the hexagon (imagine the hexagon as the face of a clock and begin your circle at the 10:00 corner point, dragging to the 4:00 corner point), as in the following illustration.

    NOTE If you make an error drawing the circle, press Control+Z (Windows) or Command+Z (Macintosh) to undo your circle.

  3. In the Tools panel, click the Selection tool. On the Stage, click within the circle, and press Backspace or Delete.

 

Transform the shape of your drawing

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Using the Free Transform tool, you can scale, rotate, compress, stretch, or skew lines and shapes. You'll use the Free Transform tool to compress your drawing.

  1. In the Tools panel, select the Free Transform tool. Double-click the hexagon on the Stage to select both the stroke and the fill.

  2. Drag the upper-middle handle of the Free Transform tool down to transform the hexagon into the following shape:

 

Copy strokes

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You can select and copy strokes, which you'll do now to create the lower edge of the bolt.

  1. With the Selection tool, click anywhere on the Stage or workspace, away from an object, to deselect the shape.

  2. Shift-click the three lines of the shape on the Stage that comprise the bottom of the hexagon to select them, as shown in the following illustration:

  3. Press Shift+Alt and drag down slightly to drag a copy of the three lines, as in the following illustration:

 

Draw with the Line tool

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The Line tool allows you to draw straight lines in any direction.

  • In the Tools panel, select the Line tool. On the Stage, draw four vertical lines from the hexagon to the stroke copies that you dragged down, as shown in the following illustration:

 

Select and add a different fill color

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You can use the Paint Bucket tool to change an existing color and to fill empty areas surrounded by lines. You'll use the Paint Bucket tool to add a fill color to the empty areas of your drawing.

  1. In the Tools panel, select the Paint Bucket tool. In the colors area, click the Fill Color control and select blue with the hexadecimal value of #3366FF.

  2. On the Stage, click within the lines to add the selected color to the empty areas, as shown in the following illustration:

     

Group the shape

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You can manipulate the stroke and fill of a shape as separate entities, as you did earlier, or you can group the stroke with the fill to manipulate the shape as a single graphic, which you'll do now.

  1. With the Selection tool, drag around the shape to select both the stroke and the fill. Select Modify > Group.

  2. Click the fill area and move the shape around the left side of the Stage, as desired, to place it.

 

Create a logo with the Pen tool

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The Pen tool offers a way to draw precise straight or curved line segments. You click to create points on straight line segments, and drag to create points on curved line segments. You can adjust the segments by adjusting points on the line. You'll use the Pen tool to create the logo.

  1. In the Tools panel, select the Pen tool.

  2. Click the dot next to the number 1, and then click the dot next to the number 2 to create a straight line segment.

  3. Click the dot next to the number 3 and next to the number 4 in sequence (as though you were completing a dot-to-dot drawing). You create the straight line segments that comprise the logo.

  4. To close the path, position the Pen tool over the first anchor point (the dot by number 1). A small circle appears next to the pen tip when it is positioned correctly. Click to close the path.After the path is closed, it fills with the selected fill color.

    By default, selected curve points appear as hollow circles, and selected corner points appear as hollow squares.

  5. With the Selection tool, move the pointer around the logo that you created.

    When you move the pointer over a corner point, which you can drag to create various angles, the pointer appears as follows:

    When you move the pointer over a curved line segment (you don't have curve points in your logo), which you can drag to create various curved lines, the pointer appears as follows:


     

Summary

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Congratulations on learning how to use some of the various drawing tools in Flash. In a few minutes, you learned how to accomplish the following tasks:

  • Create a polygon.

  • Rotate a shape.

  • Cut out a shape within a shape.

  • Transform artwork.

  • Copy strokes.

  • Draw lines with the Line tool.

  • Select and add a fill color.

  • Group a shape.

  • Create a logo with the Pen tool.

 

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More Topics:

Working with Flash Documents

How to work in Flash WorkSpace

Working with Projects in Flash

Process to Build your First Application in Flash

Using Symbols, Instances and Library Assets in Flash

How to Build Video Player in Flash

How to Work with Color, Strokes and Fills in Flash

How to Create Document in Flash

What is Vector and Bitmap Graphics in Flash

How to Create a Banner in Flash, Part 1

How to Work with Text in Flash

How to Create a Banner in Flash, Part 2

How to Use Imported Artwork in Flash

How to Create a Banner in Flash, Part 3

How to Work with Graphic Objects in Flash

How to Work with Layers in Flash

How to Use Filters and Blends

Working with Graphics in Flash

What is Accessibility Features in Flash

How to Create Motion (Shape Tween & Motion Tween) in Flash

How to Create an Application in Flash

What is Masking in Flash

How to Work with Video in Flash

How to Use Layout Tools in Flash

What are Behaviors in Flash

How to Work with Sound in Flash

How to Create Symbols and Instances in Flash

What is ActionScript in Flash

How to Write ActionScript With Script Assist in Flash

How to Add Button Animation and Navigation in Flash

What is Data Integration in Flash

How to Work with Screens

How to Create a Presentation with Screens

What is Extending Flash

How to Create Multilanguage Text in Flash

How to Create Graphics: Draw in Flash

What is Flash Lite

Ways of Data Integration

How to Create Graphics: Create a Timeline Animation in Flash

Getting Started with Flash Lite in Flash

How to Publish Flash Documents

How to Create Graphics: Making Animations with Easing

Learning Flash Lite 1.X ActionScript in Flash

How to Export Flash Content and Images from Flash

How to Create Graphics: Applying Gradients in Flash

Process of Writing and Editing ActionScript 2.0 in Flash

How to Create Accessible Content in Flash

How to Create Graphics: Apply Graphic Filters and Blends

What is Data and Data Types in Flash

Process of Printing from SWF Files in Flash

Using ActionScript: How to Use Script Assist mode in Flash

Learn Syntax and Language Fundamentals in Flash

How to Create E-learning Content in Flash

Using ActionScript: How to Write Scripts in Flash

Working with Functions and Methods in Flash

Process of Using Templates in Flash

Using ActionScript: Process of Adding Interactivity in Flash

What are Classes in Flash

Control Tag Summary of XML to UI in Flash

Using ActionScript: How to Create a Form with Conditional Logic and Send Data in Flash

What is Inheritance in Flash

What is Data Integration: Overview

Using ActionScript: How to Work with Objects and Classes in Flash

Overview on Interfaces in Flash

What is Data Integration: Using XML for a Timesheet

How to Work with Text and Strings in Flash

How to use Handling Events in Flash

What is Data Integration: Using XUpdate to Update the Timesheet

Learning Animation, Filters and Drawings in Flash

How to Work with Movie Clips in Flash

How to Create Interaction with ActionScript in Flash

How to Work with Images, Sound, and Video in Flash

How to Work with External Data in Flash

What is Security in Flash

How to Debug Applications in Flash

List of Error Messages in Flash

Using Object-Oriented Programming with ActionScript 1.0 in Flash

How to Write Scripts for Earlier Versions of Flash Player in Flash

List of all Keyboard Keys and Key Code Values for using in Flash

Terminology

Introduction to Components in Flash

What are Components in Flash

How to Create an Application with Components

How to Work with Components in Flash

How to Handle Component Events in Flash

How to Customize Components in Flash

How to Create Components in Flash

What is Collection Properties in Flash