What is Software? | What is Education? | What is Technology? | What is Research? | What is Wi-Fi? | What is Communication? | What is Customer Service?

Free SEO Tutorials & Help

Tutorials:   Adobe Flash   Adobe Photoshop   CorelDRAW   SEO  

Site Map

Website Development | Cable & Broadband Magazine | Solutions for Higher Education | Auction Anything Online

Adobe Flash Help & Tutorials

 Back to Topics

 

How to Work with Graphic Objects in Flash

Selecting objects

Selecting objects with the Selection tool

Modifying selections

Selecting objects with the Lasso tool

Hiding selection highlighting

Grouping objects

Moving, copying, and deleting objects

Moving objects

Moving and copying objects by pasting

About copying artwork with the Clipboard

Copying transformed objects

Deleting objects

Stacking objects

Transforming objects

Working with the center point during transformations

Transforming objects freely

Distorting objects

Modifying shapes with the Envelope modifier

Scaling objects

Rotating objects

Skewing objects

Flipping objects

Restoring transformed objects

Aligning objects

Breaking apart groups and objects

 

Selecting objects

TOP

To modify an object, you must first select it. Flash provides a variety of methods for making selections, including the Selection tool, the Lasso tool, and keyboard commands. You can group individual objects to manipulate them as a single object

When you select objects or strokes, Flash highlights them with a marquee. Selected groups are highlighted with bounding boxes in the color used for the outline of the layer that contains the selected group. You can change the layer outline color in the Layer Properties dialog box. For more information.

You can choose to select only an object's strokes or only its fills. You can hide selection highlighting in order to edit objects without viewing highlighting.

When you select an object, the Property inspector displays the object's stroke and fill, its pixel dimensions, and the x and y coordinates of the object's transformation point.

If you select multiple items of different types on the Stage, such as an object, a button, and a movie clip, the Property inspector indicates a mixed selection. The Property inspector for a mixed selection displays the pixel dimensions and x and y coordinates of the selected set of items.

You can use the Property inspector for a shape to change the object's stroke and fill.

You might want to prevent a group or symbol from being selected and accidentally changed. To do this, you can lock the group or symbol.

 

Selecting objects with the Selection tool

TOP

The Selection tool lets you select entire objects by clicking an object or dragging to enclose the object within a rectangular selection marquee.

NOTE : To select the Selection tool, you can also press the V key. To temporarily switch to the Selection tool when another tool is active, hold down the Control key (Windows) or Command key (Macintosh).

To select a stroke, fill, group, instance, or text block:

  • Select the Selection tool and click the object.

To select connected lines:

  • Select the Selection tool and double-click one of the lines.

To select a filled shape and its stroked outline:

  • Select the Selection tool and double-click the fill.

To select objects within a rectangular area:

  • Select the Selection tool and drag a marquee around the object or objects that you want to select.

    Instances, groups, and type blocks must be completely enclosed to be selected.

 

Modifying selections

TOP

You can add to selections, select or deselect everything on every layer in a scene, select everything between keyframes, or lock and unlock selected symbols or groups.

To add to a selection:

  • Hold down the Shift key while making additional selections.

    NOTE : To disable the Shift-selecting option, deselect the option in Flash General Preferences.

To select everything on every layer of a scene:

  • Select Edit > Select All, or press Control+A (Windows) or Command+A (Macintosh).

    Select All doesn't select objects on locked or hidden layers, or layers not on the current Timeline.

To deselect everything on every layer:

  • Select Edit > Deselect All, or press Control+Shift+A (Windows) or Command+Shift+A (Macintosh).

To select everything on one layer between keyframes:

  • Click a frame in the Timeline.

    For more information, see Using the Timeline in Getting Started with Flash.

To lock a group or symbol:

  • Select the group or symbol, and then select Modify > Arrange > Lock.

    Select Modify > Arrange > Unlock All to unlock all locked groups and symbols.

 

Selecting objects with the Lasso tool

TOP

To select objects by drawing either a freehand or a straight-edged selection area, you can use the Lasso tool and its Polygon Mode modifier. When you use the Lasso tool, you can switch between the freehand and straight-edged selection modes.

To select objects by drawing a freehand selection area:

  1. Select the Lasso tool and drag it around the area.

  2. End the loop approximately where you started, or let Flash automatically close the loop with a straight line.

To select objects by drawing a straight-edged selection area:

  1. Select the Lasso tool, and then select the Polygon Mode modifier in the options area of the Tools panel.

  2. Click to set the starting point.

  3. Position the pointer where you want the first line to end, and click. Continue setting end points for additional line segments.

  4. To close the selection area, double-click.

To select objects by drawing both freehand and straight-edged selection areas:

  1. Select the Lasso tool, and deselect the Polygon Mode modifier.

  2. To draw a freehand segment, drag the Lasso tool on the Stage.

  3. To draw a straight-edged segment, Alt-click (Windows) or Option-click (Macintosh) to set start and end points.

    You can continue switching between drawing freehand and straight-edged segments.

  4. To close the selection area, do one of the following:

    • If you are drawing a freehand segment, release the mouse button.

    • If you are drawing a straight-edged segment, double-click.

 

Hiding selection highlighting

TOP

You can hide selection highlighting in order to edit objects without viewing their highlighting. Hiding highlighting while you are selecting and editing objects lets you see how artwork will appear in its final state.

To hide selection highlighting:

  • Select View > Hide Edges.

    Select the command again to show selection highlighting.

 

Grouping objects

TOP

To manipulate elements as a single object, you need to group them. For example, after creating a drawing such as a tree or flower, you might group the elements of the drawing so that you can easily select and move the drawing as a whole.

When you select a group, the Property inspector displays the x and y coordinates of the group and its pixel dimensions.

You can edit groups without ungrouping them. You can also select an individual object in a group for editing without ungrouping the objects.

To create a group:

  1. Select the objects on the Stage that you want to group.

    You can select shapes, other groups, symbols, text, and so on.

  2. Select Modify > Group, or press Control+G (Windows) or Command+G (Macintosh).

To ungroup objects:

  • Select Modify > Ungroup, or press Control+Shift+G (Windows) or Command+Shift+G (Macintosh).

To edit a group or an object within a group:

  1. Select the group and then select Edit > Edit Selected, or double-click the group with the Selection tool.

  2. Everything on the page that is not part of the group is dimmed, indicating that elements outside the group are inaccessible.

  3. Edit any element within the group.

  4. Select Edit > Edit All, or double-click a blank spot on the Stage with the Selection tool.

    Flash restores the group to its status as a single entity, and you can work with other elements on the Stage.

 

Moving, copying, and deleting objects

TOP

You can move an object by dragging it on the Stage, cutting and pasting it, using the arrow keys, or using the Property inspector to specify an exact location for it. You can also move an object between Flash and other applications using the Clipboard. When you move an object, the Property inspector indicates the new position.

When you move an object with the Selection tool, you can use the Snap modifier for the Selection tool to quickly align the object with points on other objects.

You can copy an object by dragging or pasting it. You can also copy an object while transforming it using the Transform panel.

 

Moving objects

TOP

To move an object, you can drag the object, use the arrow keys, use the Property inspector, or use the Info panel.

To move objects by dragging:

  1. Select an object or multiple objects.
  2. Select the Selection tool, position the pointer over the object, and do one of the following:
    • To simply move the object, drag it to the new position.
    • To copy the object and move the copy, Alt-drag (Windows) or Option-drag (Macintosh).
    • To constrain the object's movement to multiples of 45, Shift-drag.

To move objects using the arrow keys:

  1. Select an object or multiple objects.
  2. Do one of the following:
    • To move the selection 1 pixel at a time, press the arrow key for the direction in which you want the object to move.
    • To move the selection 10 pixels at a time, press Shift+arrow key.

    NOTE : When Snap to Pixels is selected, the arrow keys move objects by pixel increments on the document's pixel grid, not by pixels on the screen.

To move objects using the Property inspector:

  1. Select an object or multiple objects.
  2. If the Property inspector is not visible, select Window > Properties.
  3. Enter x and y values for the location of the upper-left corner of the selection.

    The units are relative to the upper-left corner of the Stage.

    NOTE : The Property inspector uses the units specified for the Ruler Units option in the Document Properties dialog box. To change the units, see Creating or opening a document and setting properties.

To move objects using the Info panel:

  1. Select an object or multiple objects.
  2. If the Info Panel is not visible, select Window > Info.
  3. Enter x and y values for the location of the upper left corner of the selection.

    The units are relative to the upper left corner of the Stage.

 

Moving and copying objects by pasting

TOP

When you need to move or copy objects between layers, scenes, or other Flash files, you should use the pasting technique. You can paste an object in a position relative to its original position.

To move or copy objects by pasting:

  1. Select an object or multiple objects.

  2. Select Edit > Cut or Edit > Copy.

  3. Select another layer, scene, or file, and then select Edit > Paste in Place to paste the selection in the same position relative to the Stage.

 

About copying artwork with the Clipboard

TOP

Elements copied to the Clipboard are anti-aliased, so they look as good in other applications as they do in Flash. This is particularly useful for frames that include a bitmap image, gradients, transparency, or a mask layer.

Graphics pasted from other Flash documents or programs are placed in the current frame of the current layer. How a graphic element is pasted into a Flash scene depends on the type of element it is, its source, and the preferences you have set:

  • Text from a text editor becomes a single text object.

  • Vector-based graphics from any drawing program become a group that can be ungrouped and edited like any other Flash element.

  • Bitmaps become a single grouped object just like imported bitmaps. You can break apart pasted bitmaps or convert pasted bitmaps to vector graphics.

    For information on converting bitmaps to vector graphics, see Converting bitmaps to vector graphics.

    NOTE : Before pasting graphics from FreeHand into Flash, set your FreeHand export preferences to convert colors to CMYK and RGB for Clipboard formats.

Copying transformed objects

TOP

To create a scaled, rotated, or skewed copy of an object, you can use the Transform panel.

To create a transformed copy of an object:

  1. Select an object.

  2. Select Window > Transform.

  3. Enter scale, rotation, or skew values.

  4. Click the Create Copy button in the Transform panel (the left button in the lower right corner of the panel).

 

Deleting objects

TOP

Deleting an object removes it from the file. Deleting an instance on the Stage does not delete the symbol from the library.

To delete objects:

  1. Select an object or multiple objects.

  2. Do one of the following:

    • Press Delete or Backspace.

    • Select Edit > Clear.

    • Select Edit > Cut.

    • Right-click (Windows) or Control-click (Macintosh) the object and select Cut from the context menu.

 

Stacking objects

TOP

Within a layer, Flash stacks objects based on the order in which they were created, placing the most recently created object at the top of the stack. The stacking order of objects determines how they appear when they are overlapping. You can change the stacking order of objects at any time.

Drawn lines and shapes always appear below groups and symbols on the stack. To move them up the stack, you must group them or make them into symbols.

Layers also affect the stacking order. Everything on Layer 2 appears on top of everything on Layer 1, and so on. To change the order of layers, drag the layer name in the Timeline to a new position.

To change the stacking order of an object:

  1. Select the object.

  2. Use one of the following commands:

    • Select Modify > Arrange > Bring to Front or Send to Back to move the object or group to the top or bottom of the stacking order.

    • Select Modify > Arrange > Bring Forward or Send Backward to move the object or group up or down one position in the stacking order.

    If more than one group is selected, the groups move in front of or behind all unselected groups, while maintaining their order relative to each other.

 

Transforming objects

TOP

You can transform graphic objects, as well as groups, text blocks, and instances, by using the Free Transform tool or the options in the Modify > Transform menu. Depending on the type of element you select, you can freely transform, rotate, skew, scale, or distort the element. You can change or add to a selection during a transformation operation.

When you transform an object, group, text box, or instance, the Property inspector for that item displays any changes made to the item's dimensions or position.

A bounding box is displayed during transform operations that involve dragging. The bounding box is rectangular (unless it has been modified with the Distort command or the Envelope modifier; see Distorting objects and Modifying shapes with the Envelope modifier) with its edges initially aligned to the edges of the Stage. Transformation handles are located on each corner and in the middle of each side. As you drag, the bounding box previews the transformations.

 

Working with the center point during transformations

TOP

During a transformation, a transformation point appears at the center of a selected element. The transformation point is initially aligned with the object's center point. You can move the transformation point, and you can return it to its default location.

For scaling, skewing, or rotating graphic objects, groups, and text blocks, the point opposite the point you drag is the point of origin by default. For instances, the transformation point is the point of origin by default. You can move the default point of origin for a transformation.

You can track the location of the transformation point in the Info panel, and in the Property inspector for the graphic object.

To move the transformation point during a transformation:

  • Drag the transformation point.

To realign the transformation point with the element's center point:

  • Double-click the transformation point.

To switch the point of origin for a scale or skew transformation:

  • Alt-drag (Windows) or Option-drag (Macintosh) during the transformation.

To track the location of the transformation point in the Info panel and Property inspector:

  • In the Info panel, click the center square in the coordinate grid to select it.

The selected square becomes black.

When the center square is selected, the X and Y values to the right of the coordinate grid in the Info panel display the x and y coordinates of the transformation point. In addition, the X and Y values for the transformation point are displayed in the Property inspector for the symbol.

Info panel with center square in coordinate grid selected, and with x and y coordinates of selection center point displayed

By default, the upper-left square in the coordinate grid in the Info panel is selected, and the X and Y values display the location of the upper-left corner of the current selection, relative to the upper-left corner of the Stage.

NOTE : For symbol instances, the coordinate grid and the X and Y values display the location of the symbol registration point, or the location of the upper-left corner of the symbol instance.

 

Transforming objects freely

TOP

You can use the Free Transform tool to freely transform objects, groups, instances, or text blocks. You can perform individual transformations or combine several transformations, such as moving, rotating, scaling, skewing, and distortion.

To transform freely:

  1. Select a graphic object, group, instance, or text block on the Stage.

  2. Click the Free Transform tool.

    Moving the pointer over and around the selection changes the pointer to indicate which transformation function is available.

  3. Drag the handles to transform the selection, as follows:

    • To move the selection, position the pointer over the object within the bounding box, and drag the object to a new position. Do not drag the transformation point.

    • To set the center of rotation or scaling, drag the transformation point to a new location.

    • To rotate the selection, position the pointer just outside a corner handle and drag. The selection rotates around the transformation point.

      Shift-drag to rotate in 45˚ increments.

      Alt-drag (Windows) or Option-drag (Macintosh) to rotate around the opposite corner.

    • To scale the selection, drag a corner handle diagonally to scale in two dimensions.

      To scale in the respective direction only, drag a corner handle or a side handle horizontally or vertically.

      Shift-drag to resize proportionally.

    • To skew the selection, position the pointer on the outline between the transformation handles and drag.

    • To distort shapes, press Control (Windows) or Command (Macintosh) and drag a corner handle or a side handle.

    • Shift-Control-click to drag (Windows) or Shift-Command-click to drag (Macintosh) a corner handle to taper the object--to move the selected corner and the adjoining corner equal distances

    • from their origins.

      NOTE : The Free Transform tool cannot transform symbols, bitmaps, video objects, sounds, gradients, or text. If a multiple selection contains any of these, only the shape objects are distorted.

      To transform a text block, first convert the characters to shape objects.

  4. To end the transformation, click outside the selected object, group, instance, or text block.

 

Distorting objects

TOP

When you apply a Distort transformation to a selected object, dragging a corner handle or an edge handle on the bounding box moves the corner or edge and realigns the adjoining edges. Shift-drag a corner point to taper the object--that is, move that corner and the adjoining corner an equal distance and in the opposite direction from each other. The adjoining corner is the corner on the same axis as the direction you drag. Control-click to drag (Windows) or Command-click to drag a middle point on an edge to move the entire edge freely.

You can distort graphic objects by using the Distort command. You can also distort objects when freely transforming them. See Transforming objects freely.

To distort graphic objects:

  1. Select a graphic object or objects on the Stage.

    NOTE : The Distort command cannot modify symbols, bitmaps, video objects, sounds, gradients, object groups, or text. If a multiple selection contains any of these, only the shape objects are distorted. To modify text, first convert the characters to shape objects.

  2. Select Modify > Transform > Distort.

  3. Place the pointer on one of the transformation handles and drag.

  4. To end the transformation, click outside the selected object or objects.

 

Modifying shapes with the Envelope modifier

TOP

The Envelope modifier lets you warp and distort objects. An envelope is a bounding box that contains one or more objects. Changes made to an envelope's shape affect the shape of the objects contained within the envelope. You edit the shape of an envelope by adjusting its points and tangent handles. See Adjusting segments.

To modify a shape with the Envelope modifier:

  1. Select a shape on the Stage.

    NOTE : The Envelope modifier cannot modify symbols, bitmaps, video objects, sounds, gradients, object groups, or text. If a multiple selection contains any of these, only the shape objects are distorted. To modify text, first convert the characters to shape objects.

  2. Select Modify > Transform > Envelope.

  3. Drag the points and tangent handles to modify the envelope.

Scaling objects

TOP

Scaling an object enlarges or reduces the object horizontally, vertically, or both. You can scale an object by dragging it or by entering values in the Transform panel.

To scale objects by dragging:

  1. Select a graphic object or objects on the Stage.

  2. Select Modify > Transform > Scale.

  3. Do one of the following:

    • To scale the object both horizontally and vertically, drag one of the corner handles. Proportions are maintained as you scale. Shift-drag to scale nonuniformly.

    • To scale the object either horizontally or vertically, drag a center handle.

  4. To end the transformation, click outside the selected object or objects.

    NOTE : When you increase the size of a number of items, those near the edges of the bounding box might be moved off the Stage. If this occurs, select View > Work Area to see the elements that are beyond the edges of the Stage.

 

Rotating objects

TOP

Rotating an object turns it around its transformation point. The transformation point is aligned with the registration point, which defaults to the center of the object, but you can move the point by dragging it.

You can rotate an object by using the Rotate commands, by dragging with the Free Transform tool, or by specifying an angle in the Transform panel. When you rotate an object by dragging, you can also skew and scale the object in the same operation. When you rotate an object using the Transform panel, you can scale the object in the same operation.

To rotate and skew objects by dragging:

  1. Select the object or objects on the Stage.

  2. Select Modify > Transform > Rotate and Skew.

  3. Do one of the following:

    • Drag a corner handle to rotate the object.

    • Drag a center handle to skew the object.

  4. To end the transformation, click outside the selected object or objects.

To rotate objects by 90:

  1. Select the object or objects.

  2. Select Modify > Transform > Rotate 90 CW to rotate clockwise, or Rotate 90 CCW to rotate counterclockwise.

 

Skewing objects

TOP

Skewing an object transforms it by slanting it along one or both axes. You can skew an object by dragging or by entering a value in the Transform panel. To skew an object by dragging,

To skew an object using the Transform panel:

  1. Select the object or objects.

  2. Select Window > Transform.

  3. Click Skew.

  4. Enter angles for the horizontal and vertical values.

 

Flipping objects

TOP

You can flip objects across their vertical or horizontal axis without moving their relative position on the Stage.

To flip an object:

  1. Select the object.

  2. Select Modify > Transform > Flip Vertical or Flip Horizontal.

 

Restoring transformed objects

TOP

When you use the Transform panel to scale, rotate, and skew instances, groups, and fonts, Flash saves the original size and rotation values with the object. This lets you remove the transformations you applied and restore the original values.

You can undo only the most recent transformation performed in the Transform panel when you select Edit > Undo. You can reset all transformations performed in the Transform panel by clicking the Reset button in the panel before you deselect the object.

To restore a transformed object to its original state:

  1. Select the transformed object.

  2. Select Modify > Transform > Remove Transform.

To reset a transformation performed in the Transform panel:

  • With the transformed object still selected, click the Reset button in the Transform panel.

 

Aligning objects

TOP

The Align panel enables you to align selected objects along the horizontal or vertical axis. You can align objects vertically along the right edge, center, or left edge of the selected objects, or horizontally along the top edge, center, or bottom edge of the selected objects. Edges are determined by the bounding boxes enclosing each selected object.

Using the Align panel, you can distribute selected objects so that their centers or edges are evenly spaced. You can resize selected objects so that the horizontal or vertical dimensions of all objects match those of the largest selected object. You can also align selected objects to the Stage. You can apply one or more Align options to selected objects.

To align objects:

  1. Select the objects to align.

  2. Select Window > Align.

  3. In the Align panel, select To Stage to apply alignment modifications relative to Stage dimensions.

  4. Select alignment buttons to modify the selected objects:

    • For Align, select Align Left, Align Horizontal Center, Align Right, Align Top, Align Vertical Center, or Align Bottom.

    • For Distribute, select Distribute Top, Distribute Horizontal Center, Distribute Bottom, Distribute Left, Distribute Vertical Center, or Distribute Right.

    • For Match Size, select Match Width, Match Height, or Match Width and Height.

    • For Space, select Space Horizontally or Space Vertically.

 

Breaking apart groups and objects

TOP

To separate groups, instances, and bitmaps into ungrouped, editable elements, you use the Break Apart command. Breaking apart significantly reduces the file size of imported graphics.

Although you can select Edit > Undo immediately after breaking apart a group or object, breaking apart is not entirely reversible. It affects objects as follows:

  • It severs a symbol instance's link to its master symbol.

  • It discards all but the current frame in an animated symbol.

  • It converts a bitmap to a fill.

  • It places each character into a separate text block when applied to text blocks.

  • It converts characters to outlines when applied to a single text character.

The Break Apart command should not be confused with the Ungroup command. The Ungroup command separates grouped objects, returning grouped elements to the state they were in prior to grouping. It does not break apart bitmaps, instances, or type, or convert type to outlines.

To break apart groups or objects:

  1. Select the group, bitmap, or symbol that you want to break apart.

  2. Select Modify > Break Apart.

    NOTE : Breaking apart animated symbols, or groups within an interpolated animation, is not recommended and might have unpredictable results. Breaking apart complex symbols and large blocks of text can take a long time. You might need to increase the application's memory allocation to properly break apart complex objects.

 

Copyright ADOBE - All Rights Reserved Worldwide

 

 

More Topics:

Working with Flash Documents

How to work in Flash WorkSpace

Working with Projects in Flash

Process to Build your First Application in Flash

Using Symbols, Instances and Library Assets in Flash

How to Build Video Player in Flash

How to Work with Color, Strokes and Fills in Flash

How to Create Document in Flash

What is Vector and Bitmap Graphics in Flash

How to Create a Banner in Flash, Part 1

How to Work with Text in Flash

How to Create a Banner in Flash, Part 2

How to Use Imported Artwork in Flash

How to Create a Banner in Flash, Part 3

How to Work with Graphic Objects in Flash

How to Work with Layers in Flash

How to Use Filters and Blends

Working with Graphics in Flash

What is Accessibility Features in Flash

How to Create Motion (Shape Tween & Motion Tween) in Flash

How to Create an Application in Flash

What is Masking in Flash

How to Work with Video in Flash

How to Use Layout Tools in Flash

What are Behaviors in Flash

How to Work with Sound in Flash

How to Create Symbols and Instances in Flash

What is ActionScript in Flash

How to Write ActionScript With Script Assist in Flash

How to Add Button Animation and Navigation in Flash

What is Data Integration in Flash

How to Work with Screens

How to Create a Presentation with Screens

What is Extending Flash

How to Create Multilanguage Text in Flash

How to Create Graphics: Draw in Flash

What is Flash Lite

Ways of Data Integration

How to Create Graphics: Create a Timeline Animation in Flash

Getting Started with Flash Lite in Flash

How to Publish Flash Documents

How to Create Graphics: Making Animations with Easing

Learning Flash Lite 1.X ActionScript in Flash

How to Export Flash Content and Images from Flash

How to Create Graphics: Applying Gradients in Flash

Process of Writing and Editing ActionScript 2.0 in Flash

How to Create Accessible Content in Flash

How to Create Graphics: Apply Graphic Filters and Blends

What is Data and Data Types in Flash

Process of Printing from SWF Files in Flash

Using ActionScript: How to Use Script Assist mode in Flash

Learn Syntax and Language Fundamentals in Flash

How to Create E-learning Content in Flash

Using ActionScript: How to Write Scripts in Flash

Working with Functions and Methods in Flash

Process of Using Templates in Flash

Using ActionScript: Process of Adding Interactivity in Flash

What are Classes in Flash

Control Tag Summary of XML to UI in Flash

Using ActionScript: How to Create a Form with Conditional Logic and Send Data in Flash

What is Inheritance in Flash

What is Data Integration: Overview

Using ActionScript: How to Work with Objects and Classes in Flash

Overview on Interfaces in Flash

What is Data Integration: Using XML for a Timesheet

How to Work with Text and Strings in Flash

How to use Handling Events in Flash

What is Data Integration: Using XUpdate to Update the Timesheet

Learning Animation, Filters and Drawings in Flash

How to Work with Movie Clips in Flash

How to Create Interaction with ActionScript in Flash

How to Work with Images, Sound, and Video in Flash

How to Work with External Data in Flash

What is Security in Flash

How to Debug Applications in Flash

List of Error Messages in Flash

Using Object-Oriented Programming with ActionScript 1.0 in Flash

How to Write Scripts for Earlier Versions of Flash Player in Flash

List of all Keyboard Keys and Key Code Values for using in Flash

Terminology

Introduction to Components in Flash

What are Components in Flash

How to Create an Application with Components

How to Work with Components in Flash

How to Handle Component Events in Flash

How to Customize Components in Flash

How to Create Components in Flash

What is Collection Properties in Flash