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Working With Projects

Creating and managing projects (Flash Professional only)

Using version control with projects (Flash Professional only)

Troubleshooting remote folder setup (Flash Professional only)

 

Creating and managing projects (Flash Professional only)

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You use the Flash Project panel to create and manage projects.The panel displays the contents of a Flash Project in a collapsible tree structure. The panel title bar displays the project name.

If a project file is missing (not in its specified location), a Missing File icon appears next to the filename. You can search for a missing file or delete the file from the project.

When you publish a project, each FLA file in the project is published with the publish profile specified for that file. You should specify the publish profiles in the Project Settings dialog box before you publish a project.

Only one project can be open at one time. If a project is open and you open or create another project, Flash automatically saves and closes the first file.

To view the Flash Project panel :

  • Select Window > Project.

To view the Project pop-up menu :

  • When a project is open, click the Project button at the upper left corner of the Flash Project panel.

To create a new project:

  1. Do one of the following to open a new project:

    • Select New Project from the Project pop-up menu.

    • If no other project is open, open the Flash Project panel and select Create a New Project in the panel window.

    • Select File > New. On the General tab, select Flash Project.

    • If no project is currently open, right-click (Windows) or Control-click (Macintosh) in the Document window of a saved Flash document or ActionScript file and select Add to New Project from the context menu.

  2. In the New Project dialog box, enter a name for the project and click Save.

To open an existing project, do one of the following:

  • Select Open Project from the Project pop-up menu. Navigate to the project and click Open.

  • Double-click the file.

  • If no other project is open, open the Flash Project panel and select Open an Existing Project in the panel window. Navigate to the project and click Open.

  • Select File > Open. Navigate to the project and click Open.

To add a file, do one of the following:

  • Click the Add Files (+) button at the lower right corner of the Flash Project panel. Select one or more files and click Add.

  • Right-click (Windows) or Control-click (Macintosh) in the Document window of an open FLA or AS file and select Add to Project from the context menu.
    NOTE : A file must be saved before you can add it to a project. You can add a file to a given project only once. If you attempt to add a file to the same project more than once, Flash displays an error message.

To create a folder :

  • Click the Folder button at the lower right corner of the Flash Project panel.

  • Enter a name for the folder and click OK.
    NOTE : Folders at the same level on the same branch of the project tree structure must have unique names. If there is a folder name conflict, Flash displays an error message.

To move a file or folder:

  • Drag the file or folder to a new location in the project tree structure. When you move a folder, all of its contents are moved.
    NOTE : If you drag a folder to a location with another folder of the same name, Flash merges the contents of the two folders in the new location.

To delete a file or folder, select the item in the Flash Project panel and do one of the following :

  • Click the Remove button at the lower right corner of the Flash Project panel.

  • Press the Delete key.

  • Right-click (Windows) or Control-click (Macintosh) the file or folder and select Remove from the context menu.

To open a file from the Flash Project panel in Flash:

  • Double-click the filename in the Flash Project panel.

    If the file is of a native file type (a type supported by the Flash authoring tool), the file opens in Flash. If it is nonnative file type, the file opens in the application used to create it.

To test a project :

  1. Click Test Project in the Flash Project panel.

  2. If the project contains no FLA, HTML, or HTM file, Flash displays an error message. Click OK and add a file of the appropriate type.

  3. If no FLA, HTML, or HTM file is designated as the default document, Flash displays an error message. Click OK. In the Select Default Document dialog box, select a document and click OK.

    When a default document is present, the Test Project feature publishes all FLA files in the document. If the default document is a FLA file, the Test Movie command is executed. If it is an HTML file, a browser is opened.

To specify a publish profile for a FLA file in a project :

  1. Select the file in the Flash Project panel and do one of the following:

    • Select Settings from the Project pop-up menu.

    • Right-click (Windows) or Control-click (Macintosh) and select Settings from the context menu.

  2. In the Project Settings dialog box, select the FLA file in the tree structure.

  3. Select a publish profile from the Profile menu.

To publish a project :

  • Select Publish Project from the Project pop-up menu.
    NOTE : Flash uses default publish profiles for publishing FLA files in the project, unless you select other profiles. See the procedure above for selecting publish profiles.

To save files in a project when testing or publishing:

  1. Select Edit > Preferences (Windows) or Flash > Preferences (Macintosh) and click the Editing tab.

  2. Under Project Preferences, click Save Project Files on Test Project or Publish Project.

    When this option is selected, Flash saves all open files in the current project before executing the Test Project or Publish Project operation.

To close a project:

  • Select Close Project from the Project pop-up menu.

    By default, Flash closes all files in a project when you close the project. To change this behavior, deselect the Close Open Files on Project Close option in Editing Preferences.

To close all files when you close a project:

  1. Select Edit > Preferences (Windows) or Flash > Preferences (Macintosh) and click the Editing tab.

  2. Under Project Preferences, click Close Open Files on Project Close (selected by default).

    When this option is selected, Flash closes all open files in the current project when the project is closed.

To rename a project or a folder :

  1. Select the project name or folder name in the Flash Project panel and do one of the following:

    • Select Rename from the Project pop-up menu.

    • Right-click (Windows) or Control-click (Macintosh) the item and select Rename from the context menu.

  2. Enter a new name and click OK.
    NOTE : By default, a project is given the same name as the first file added to the project. To rename a project, you must use the Rename menu item. Renaming the FLP file for a project does not rename the project.

To find a missing file:

  1. Select the filename in the Flash Project panel.

  2. Do one of the following:

    • Select Find Missing File from the Project pop-up menu.

    • Right-click (Windows) or Control-click (Macintosh) and select Find Missing File from the context menu.

  3. Navigate to the file and click OK.

 

Using version control with projects (Flash Professional only)

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Version control in Flash Professional 8 lets you ensure that each author working in a project file is always using the latest version of a file, and that multiple authors do not overwrite each other's work.

To use version-control features, you must define a site for the project. You can specify a local, network, or FTP connection, or you can specify custom plug-ins for version control systems. If you experience problems when setting up a remote site

On Windows, you can use Flash projects with SourceSafe. You must have Microsoft Visual SourceSafe Client version 6 installed.

To define a site for version control :

  1. Create a new project and add files

  2. Select File > Edit Sites.

  3. In the Edit Sites dialog box, click New.

  4. In the Site Definition dialog box, enter the site name, the local root path, and the e-mail address and name of the user.

  5. To specify a local, network, or FTP connection, select Local/Network or FTP from the Connection menu. Enter the location information for the Local/Network path or for the FTP connection and skip the next step.

  6. To specify a Visual SourceSafe database, select SourceSafe Database from the Connection menu.
    NOTE : SourceSafe database support is available for Windows only. You must have Microsoft Visual SourceSafe Client version 6 installed.

    1. In the Database Path text box, click Browse to browse for the VSS database you want, or enter the full file path. The file you select becomes the srcsafe.ini file used to initialize SourceSafe.

    2. In the Project text box, enter the project within the VSS database you want to use as the remote site's root directory.

    3. In the Username and Password text boxes, enter your login user name and password for the selected database. If you don't know your username and password, check with your system administrator.

    4. Click OK to return to the Site Definition dialog box.

  7. In the Flash Project panel (Window > Project), select Settings from the Project pop-up menu or context menu.

  8. In the Project Settings dialog box, select the site definition from the Site menu in the Version Control section. Click OK.

  9. In the Project pop-up menu, select Check In. Flash checks all files in the current project into the site.

To edit a file with version control applied :

  1. Open the project that contains the file

  2. Select the file in the tree structure in the project panel and select Check Out from the project context menu.

    The icon next to the filename in the tree structure indicates that the file is checked out.

  3. To check a file back in, select the file in the project panel and select Check In from the project context menu.

    The icon next to the filename in the tree structure indicates that the file is checked in.

To open a file from a version-control site :

  1. Select File > Open from Site.

  2. In the Open from Site dialog box, select the site from the Site menu.

  3. Select the file in the site.

  4. If the file exists on your local system, Flash displays a message indicating whether the file is checked out and, if so, asking whether you want to overwrite it. Click Yes to overwrite the local version with the version from the remote site.

 

Troubleshooting remote folder setup (Flash Professional only)

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  • A web server can be configured in a wide variety of ways. The following list provides information on some common issues you may encounter in setting up a remote folder for use with version control, and how to resolve them:

  • The Flash FTP implementation may not work properly with certain proxy servers, multilevel firewalls, and other forms of indirect server access. If you encounter problems with FTP access, ask your local system administrator for help.

  • For the Flash FTP implementation, you must connect to the remote system's root folder. (In many applications, you can connect to any remote directory, then navigate through the remote file system to find the directory you want.) Be sure that you indicate the remote system's root folder as the host directory.

  • If you have problems connecting, and you've specified the host directory using a single slash (/), you might need to specify a relative path between the directory you are connecting to and the remote root folder. For example, if the remote root folder is a higher-level directory, you may need to specify a ../../ for the host directory.

  • Filenames and folder names that contain spaces and special characters often cause problems when transferred to a remote site. Use underscores in place of spaces, and avoid special characters in filenames and folder names wherever possible. In particular, colons, slashes, periods, and apostrophes in filenames or folder names can cause problems.

  • If problems persist, try uploading with an external FTP program to find out if the problem is specific to using FTP in Flash.
     

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More Topics:

Working with Flash Documents

How to work in Flash WorkSpace

Working with Projects in Flash

Process to Build your First Application in Flash

Using Symbols, Instances and Library Assets in Flash

How to Build Video Player in Flash

How to Work with Color, Strokes and Fills in Flash

How to Create Document in Flash

What is Vector and Bitmap Graphics in Flash

How to Create a Banner in Flash, Part 1

How to Work with Text in Flash

How to Create a Banner in Flash, Part 2

How to Use Imported Artwork in Flash

How to Create a Banner in Flash, Part 3

How to Work with Graphic Objects in Flash

How to Work with Layers in Flash

How to Use Filters and Blends

Working with Graphics in Flash

What is Accessibility Features in Flash

How to Create Motion (Shape Tween & Motion Tween) in Flash

How to Create an Application in Flash

What is Masking in Flash

How to Work with Video in Flash

How to Use Layout Tools in Flash

What are Behaviors in Flash

How to Work with Sound in Flash

How to Create Symbols and Instances in Flash

What is ActionScript in Flash

How to Write ActionScript With Script Assist in Flash

How to Add Button Animation and Navigation in Flash

What is Data Integration in Flash

How to Work with Screens

How to Create a Presentation with Screens

What is Extending Flash

How to Create Multilanguage Text in Flash

How to Create Graphics: Draw in Flash

What is Flash Lite

Ways of Data Integration

How to Create Graphics: Create a Timeline Animation in Flash

Getting Started with Flash Lite in Flash

How to Publish Flash Documents

How to Create Graphics: Making Animations with Easing

Learning Flash Lite 1.X ActionScript in Flash

How to Export Flash Content and Images from Flash

How to Create Graphics: Applying Gradients in Flash

Process of Writing and Editing ActionScript 2.0 in Flash

How to Create Accessible Content in Flash

How to Create Graphics: Apply Graphic Filters and Blends

What is Data and Data Types in Flash

Process of Printing from SWF Files in Flash

Using ActionScript: How to Use Script Assist mode in Flash

Learn Syntax and Language Fundamentals in Flash

How to Create E-learning Content in Flash

Using ActionScript: How to Write Scripts in Flash

Working with Functions and Methods in Flash

Process of Using Templates in Flash

Using ActionScript: Process of Adding Interactivity in Flash

What are Classes in Flash

Control Tag Summary of XML to UI in Flash

Using ActionScript: How to Create a Form with Conditional Logic and Send Data in Flash

What is Inheritance in Flash

What is Data Integration: Overview

Using ActionScript: How to Work with Objects and Classes in Flash

Overview on Interfaces in Flash

What is Data Integration: Using XML for a Timesheet

How to Work with Text and Strings in Flash

How to use Handling Events in Flash

What is Data Integration: Using XUpdate to Update the Timesheet

Learning Animation, Filters and Drawings in Flash

How to Work with Movie Clips in Flash

How to Create Interaction with ActionScript in Flash

How to Work with Images, Sound, and Video in Flash

How to Work with External Data in Flash

What is Security in Flash

How to Debug Applications in Flash

List of Error Messages in Flash

Using Object-Oriented Programming with ActionScript 1.0 in Flash

How to Write Scripts for Earlier Versions of Flash Player in Flash

List of all Keyboard Keys and Key Code Values for using in Flash

Terminology

Introduction to Components in Flash

What are Components in Flash

How to Create an Application with Components

How to Work with Components in Flash

How to Handle Component Events in Flash

How to Customize Components in Flash

How to Create Components in Flash

What is Collection Properties in Flash