When you move or draw an object, you can snap it to another object in a
drawing. You can snap an object to a number of snap points in the target object.
When the pointer is close to a snap point, the snap point is highlighted,
indicating it as the pointer’s snapping target.
To snap an object to another object with greater precision, you first snap the
pointer to a snap point in the object, and then snap the object to a snap point
in the target object. For example, you can snap the pointer to a rectangle’s
center, and then drag the rectangle by its center and snap it to the center of
The pointer was snapped to an end node of the screw (left), and then the screw
was dragged to snap to the center of an ellipse (right).
Snapping modes determine which snap points you can use in an object. The table
below includes descriptions of all available snapping modes.
Snapping mode indicator
Lets you snap to an object’s node
Lets you snap to a geometric intersection of objects
Lets you snap to a line segment midpoint
Lets you snap to points that are at 0°, 90°, 130°, and 270° on a circle,
ellipse, or arc
Lets you snap to a point on the outside edge of an arc, circle, or ellipse
where a line touches, but not intersect, the object
Lets you snap to a point on the outside edge of a segment where a line is
to the object
Lets you snap to a point that touches the edge of an object
Lets you snap to the center of the closest object (arc, regular polygon,
or curve centroid)
Lets you snap to a point in the baseline of artistic or paragraph text
You can choose a number of snapping options. For example, you can disable
some or all snapping modes to make the application run faster. You can also set
a snapping threshold, which specifies the distance from the pointer at which a
snap point becomes active